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WORKING DRAFT of Project Archive

Yunlei Liu | 2026

Xiongju Sun | 2026

Frank Perazzini | 2026

Leyang Xu | 2025

Ruolin Tu | 2024

Sakura Luo | 2024

Olivia Siu | 2024

Garrett Flynn | 2022

Fiona Cahill | 2021

Alyssa Matlosz | Spring 2020

Summary: Systematic Literature Review "The Effects of Commercial and Serious Video Games on Prosocial Behavior: A Systematic Review of Experimental, Cross-Sectional, and Longitudinal Studies" using PRISMA.

Deliverables: 5000-word manuscript draft with tables.

Rationale: Alyssa studied occupational science and media arts & practice and was en route to an OTD degree at USC upon receipt of the MA. She was skilled already in basic in literature reviews and holds a unique perspective on entertainment media as a concept developer. Her research interest was in an area that is not as well documented and thus a rigorous systematic review was a suitable project for her future career in occupational therapy using games.

Sydney Rubin | Spring 2019

Summary: Manuscript co-editing for multiple completed studies and contribution ongoing game projects.

Deliverables: Manuscript drafts (multiple co-authors), 2500 word reflective report on seven game project contributions, and how they intersected with positive psychology.

Rationale: Sydney is a skilled writer who understands how entertainment media and positive psychology can intersect. Her experimental training also helped her quickly become proficient in usability testing. She thus emerged as a valuable collaborator on many game projects that have been shown at festivals (e.g., Healing Spaces, Cute Animals and Tough Questions) as well as co-authored published papers and reports. Whether she led a concept design or contributed in other ways, it was important to capture how her training influenced her impact.

Yiqi Li | 2026

Yanzhi Yang | 2026

Josiah Herfurth| 2026

Malini Adkins | 2025

Yue Deng | 2024

Shira Wu | 2024

Weston Bell-Geddes | 2023

Wendi Wu | 2021

Morgan Kuligowski | 2021

Fabian Bock | Spring 2020

Summary: Formative research (literature review, theoretical framework, interviews with stakeholders, system and game prototyping, IRB study protocol) of Ranger Loo! -- An Electrode-controlled, Portable Digital Therapeutic Device and Experience for Children with Pelvic Floor Dyssynergia.

Deliverables: 4300-word reflective and technical report, IRB study protocol, pitch deck.

Rationale: Fabian is very skilled with science synthesis and rapid prototyping and likes to work independently to solve problems as a leader or consultant. He participated in a hackathon sponsored by Children's Hospital Los Angeles and was part of a chosen team. He further developed a project and received approval for pilot funds for a study to be conducted right as the pandemic struck. Over time, left as the only remaining person on the original dev team, he delivered a project ready to be tested in healthcare, which is as far as that project could go.

Christina Lelon | Spring 2018

Summary: Formative research activities (literature review, theoretical framework, participatory design with stakeholders, concept prototyping, evaluation) of the game Listen - a more engaging and efficient way to train clinical psychologists and the general public in metacognitive empathy skills.

Deliverables: 3300-word reflective and technical report, playable concept game prototype using Twine platform.

Rationale: Christina was the study manager for Skyfarer and also a concept developer for many lab projects. As an aspiring concept developer, she wanted to showcase her skills of working with a client (i.e. faculty at the Psychology dept) to respond to a challenge they set forth with a unique concept that was grounded in theory. She produced a low-fi demo and early concept spec.