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Fall 2016 IML 543 Course

 This theme will be first explored by reviewing research and interventions of different formats, experiences, and devices for virtual reality (VR) (Google Cardboard, GearVR, Oculus, HTV Vive, etc.). We will try embodied experiences for laying down, sitting, standing, and walking in order to gain insight toward solutions that can be developed for two separate areas: a) Parkinson’s Disease (adults); b) Pain Management (children and adults).

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New Graduate Class (Fall 2015)

Living, Loving, and Dying a Meaningful Life with Others

This year’s themed design challenge, asks us to think about how interactive entertainment can help us make sense of all the small and big things in our lives. The class will be asked to work on three interventions: a board game, an embodied experience for one-time use, and a mobile experience for multiple uses. Each intervention will bring together a different set of experts, consultants, and resources.

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