CM&BHC develops and evaluates products and media that are released publicly or privately for various venues and settings.
Projects that are in development, student-led projects, or applications that are currently used in open research studies may not be listed here.
Below is a partial collection of projects from our research portfolio:
Brains@Play Futures Initiative seeks to ensure the responsible design and development of brain-responsive multiplayer experiences through the production of public design workshops, educational resources, and open-source software tools.
TEAM: Garrett Flynn, Marientina Gotsis, Dong Song, Dimitris Grammenos
The Brain Architecture Game is a tabletop game experience that builds understanding of the powerful role of experiences on early brain development – what promotes it, what derails it, with what consequences for society.
Commercially released in 2016, the game is available for purchase and played by thousands around the world.
Brain Hero is 3-minute video that adapts the visual sensibility of interactive game models to a video format. Based loosely on such games as “Guitar Hero,” “SimCity,” and “The Game of Life,” the video portrays how actions taken by parents, teachers, policymakers, and others can affect life outcomes for both the child and the surrounding community.
Available for US, UK, Canadian English, Spanish and Portuguese.
Rise & Shine was a 2015 Body Computing Hackathon pitch -- a Google Cardboard application for measuring orthostatic intolerance.
TEAM: Marientina Gotsis, Maryalice Jordan-Marsh, Fotos Frangoudes, Atley Loughridge, Vangelis Lympouridis, Jin Zhang
Virtual Spouts is an interactive mobile gardening and cooking game designed to positively affect dietary changes and prevent obesity in minority youth.
TEAM: Donna Spruijt-Metz, H. Chad Lane, Gisele Ragusa, Marientina Gotsis, Jamie Davis, Yasaman Hashemian, Luz Castillo, Adrienne Padilla, Gillian O'Reilly, Javier Diaz, Diane Tucker, David Turpin, Nicholas Farmer, Jean Canellas, Ciki Wang, Caroline Win, Daniel Auerbach, Jie Ric Zhang, Yoojin Seol, Camille Kanengiser and many more!
Skyfarer is a mixed reality shoulder exercise game for individuals aging with spinal cord injury.
TEAM: Marientina Gotsis, Vangelis Lympouridis, Phil Requejo, Lisa Haubert, Sara Mulroy, Fotos Frangoudes, David Turpin, Diane Tucker, Amanda Tasse, Alasdair Thin, Evan Stern, Tristan Dyer, Irina C. Poulos, Max Swider, Noom Somboon, Mark Vrahas, Howard Mao, Griffin Shue, Christine Lelon, Yasaman Hashemian
TEAM: Marientina Gotsis, Perry Hoberman, Mark Bolas, Andrew Sacher, David Turpin, Hyunjung Rhee, Melissa Bouwman, Ray Zone, Dhaval Shah, Nitin John, Yasaman Hashemian, Damon Stea, Devon Johnson, Keren Albala, Zachary Radke, Manjeet Chawla
Butterfly Lovers is a two-player role playing game where one player plays in the Virtual Reality (VR) environment and another player is equipped with a tablet that employs the Augmented Reality (AR) technology.
Watergait is an experimental meditation in the form of a sonified experience of walking with shoe sensors that translate shifting foot pressure into sound within an aural environment.
TEAM: Esthir Lemi, Marientina Gotsis, Vangelis Lympouridis
Wellness Partners is an intergenerational socially networked physical activity diary prototype with game elements sponsored by the Robert Wood Johnson Foundation Pioneer Portfolio. This was the first project funded under the USC Games for Health Initiative (est. 2007) led by Profs. Gotsis, Valente, Jordan-Marsh and Spruijt-Metz.
TEAM: Diana Hughes, Jamie Antonisse, William Graner, Helen Hua Wang, Heather Desurvire, Peter Preuss, Will Carter, Matteo Marjoram, Mindy Goto, Hyunjung Rhee, Sean Manning, Yang Liu, Dhaval Shah, Dheeraj Kota, Hari Kumar Rongali, Ala’ Diab, Liset Dondiego, Christine Lee, Natasha Williams, Stephanie Miller, Eric Hernandez, Mona Desai, Juan Camilo Gonzalez, Ritu Kavishwar, Bryan Jaycox, Wakefield Li, Teddy Diefenbach, Justin Lewis, Greg Lieberman, Jeremy Bernstein, Marrall Bagerdjian, Jeremy Gibson