Student Investigators

[vc_row][vc_column][vc_column_text]Original student-initiated creative works are typically mentored by CM&BHC as supervised MFA thesis projects (Interactive Media & Games candidates only) and/or as a CTIN491 Advanced Game Project.

These projects take approximately one year to be developed before they are ready to be deployed commercially and/or evaluated for clinical, educational or psychosocial outcomes.

The intellectual property of student-initiated projects remains with the students. CM&BHC can help serve as a bridge to new markets, clinical or business partners and provide study design assistance for formal evaluation after completion.

Below is a collection of some creative works that we have mentored and/or evaluated as part of research undertaken at the center. Many of the projects have

Many of these projects have publications associated with them, as well as numerous awards and press¬†— we are very proud of our students and can barely keep up with the wonderful things they are doing :)[/vc_column_text][vc_row_inner][vc_column_inner width=”1/4″][vc_custom_heading text=”INNER ACTIVITY is a multi-sensory virtual reality experience presented as a physical art installation for meditation.” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Dosis%3A200%2C300%2Cregular%2C500%2C600%2C700%2C800|font_style:400%20regular%3A400%3Anormal” link=”url:http%3A%2F%2Fwww.anshulpendse.com%2Fportfolio%2Finner-activity%2F||target:%20_blank|”][/vc_column_inner][vc_column_inner width=”3/4″][vc_video link=”https://www.youtube.com/watch?v=MmYHhRLKxT8″][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/4″][vc_custom_heading text=”OCTOBO is a reactive plush octopus toy that comes with a storybook. ” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Dosis%3A200%2C300%2Cregular%2C500%2C600%2C700%2C800|font_style:400%20regular%3A400%3Anormal” link=”url:http%3A%2F%2Fplayoctobo.com%2F||target:%20_blank|”][/vc_column_inner][vc_column_inner width=”3/4″][vc_video link=”https://www.youtube.com/watch?v=ViaXhBMREZw”][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/4″][vc_custom_heading text=”NEVERMIND by Erin Reynolds, is a biofeedback-enhanced adventure horror game that teaches you how to be more aware of your internal responses to stressful situations.” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Dosis%3A200%2C300%2Cregular%2C500%2C600%2C700%2C800|font_style:400%20regular%3A400%3Anormal” link=”url:https%3A%2F%2Fwww.google.com%2Furl%3Fsa%3Dt%26rct%3Dj%26q%3D%26esrc%3Ds%26source%3Dweb%26cd%3D1%26cad%3Drja%26uact%3D8%26ved%3D0ahUKEwjAx6a527LOAhUY5WMKHX4YAqEQFgghMAA%26url%3Dhttp%253A%252F%252Fnevermindgame.com%252F%26usg%3DAFQjCNFutkJiNTXzU7V8TlfizlIfyhrarQ%26sig2%3DeTu6_hHftICIrBQhNblnwg||target:%20_blank|”][/vc_column_inner][vc_column_inner width=”3/4″][vc_video link=”https://vimeo.com/139894086″][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/4″][vc_custom_heading text=”SOCIAL CLUES by Jeremy Bernstein, is a tablet-based puzzle-adventure game for children with autism and developmental disabilities that teaches pragmatics and social skills.” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Dosis%3A200%2C300%2Cregular%2C500%2C600%2C700%2C800|font_style:400%20regular%3A400%3Anormal” link=”url:http%3A%2F%2Fwww.socialcluesgame.com%2F||target:%20_blank|”][/vc_column_inner][vc_column_inner width=”3/4″][vc_video link=”https://www.youtube.com/watch?v=Oh0SJFH3Uio”][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/4″][vc_custom_heading text=”ADVENTUROUS DREAMING HIGH FLYING DRAGON by Yasaman Hashemian is a Kinect-controlled game for children with Attention Deficit Hyperactivity Disorder.” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Dosis%3A200%2C300%2Cregular%2C500%2C600%2C700%2C800|font_style:400%20regular%3A400%3Anormal” link=”url:http%3A%2F%2Fieeexplore.ieee.org%2Fxpl%2Flogin.jsp%3Ftp%3D%26arnumber%3D6948479%26url%3Dhttp%253A%252F%252Fieeexplore.ieee.org%252Fxpls%252Fabs_all.jsp%253Farnumber%253D6948479||target:%20_blank|”][/vc_column_inner][vc_column_inner width=”3/4″][vc_video link=”https://www.youtube.com/watch?v=qc7K1teAmB8″][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/4″][vc_custom_heading text=”BLOWING BLUES by Xuan Li, is a breath-controlled artistically crafted interactive application that explores improving player’s resilience in the face of life’s stresses and worries” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Dosis%3A200%2C300%2Cregular%2C500%2C600%2C700%2C800|font_style:400%20regular%3A400%3Anormal” link=”url:https%3A%2F%2Fvimeo.com%2F69769131||target:%20_blank|”][/vc_column_inner][vc_column_inner width=”3/4″][vc_video link=”https://vimeo.com/69769131″][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/4″][vc_custom_heading text=”VOICE IN THE GARDEN by Lily Chou, is a tablet-based game in which players use their voice to explore a spatial narrative to regain power over their voice and improve their feelings of self worth.” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Dosis%3A200%2C300%2Cregular%2C500%2C600%2C700%2C800|font_style:400%20regular%3A400%3Anormal” link=”url:http%3A%2F%2Flilychou.net%2Farchives%2Fportfolio-item%2Fthe-voice-in-the-garden-2||target:%20_blank|”][/vc_column_inner][vc_column_inner width=”3/4″][vc_video link=”https://www.youtube.com/watch?v=8HZj36y1GKs”][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/4″][vc_custom_heading text=”MOTHER NATURE by Diane Tucker is a Kinect-controlled game that requires simple gestures to control a natural eco-system.” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Dosis%3A200%2C300%2Cregular%2C500%2C600%2C700%2C800|font_style:400%20regular%3A400%3Anormal” link=”url:https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D6YYsnefwc9g||target:%20_blank|”][/vc_column_inner][vc_column_inner width=”3/4″][vc_video link=”https://www.youtube.com/watch?v=6YYsnefwc9g”][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/4″][vc_custom_heading text=”PLUFF by Diana Hughes is a plush sensor-filled toy that emotes through his own avatar to help teach social skills and empathy to children or provide companionship.” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Dosis%3A200%2C300%2Cregular%2C500%2C600%2C700%2C800|font_style:400%20regular%3A400%3Anormal” link=”url:http%3A%2F%2Fdl.acm.org%2Fcitation.cfm%3Fid%3D1810569||target:%20_blank|”][/vc_column_inner][vc_column_inner width=”3/4″][vc_video link=”https://www.youtube.com/watch?v=ZSAMdtTbFYs”][/vc_column_inner][/vc_row_inner][vc_row_inner][vc_column_inner width=”1/4″][vc_custom_heading text=”TRAINER by David Villatoro, Erin Reynolds, Tony Tseung, Rita Yeung, Joseph Kohn, Ross Danielson, and Jamie Davis is a concept prototype game for teaching children about healthy nutrition and exercise. ” font_container=”tag:h3|text_align:left” google_fonts=”font_family:Dosis%3A200%2C300%2Cregular%2C500%2C600%2C700%2C800|font_style:400%20regular%3A400%3Anormal” link=”url:http%3A%2F%2Fwww.davidvillatoro.com%2Fgames%2Ftrainer%2F||target:%20_blank|”][/vc_column_inner][vc_column_inner width=”3/4″][vc_video link=”https://vimeo.com/21612647″][/vc_column_inner][/vc_row_inner][/vc_column][/vc_row]

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