Publications

(If you do not have institutional library access to these papers, email the lead author for a copy).

2016
Pendse, A., Gravier, N., Deedwania, D., Gotsis, M., Patterson, M., & Summers, C. (2016). Inner activity. In ACM SIGGRAPH 2016 VR Village on – SIGGRAPH ’16 (pp. 1–2). New York, New York, USA: ACM Press. http://doi.org/10.1145/2929490.2932421

Weerdmeester, J., Cima, M., Granic, I., Hashemian, Y., & Gotsis, M. (2016). A Feasibility Study on the Effectiveness of a Full-Body Videogame Intervention for Decreasing Attention Deficit Hyperactivity Disorder Symptoms. Games for Health Journal, http://doi.org/g4h.2015.0103.10.1089/g4h.2015.0103

Lobel, A., Gotsis, M., Reynolds, E., Annetta, M., Engels, R. C., & Granic, I. (2016, May). Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems(pp. 1945-1951). ACM. http://doi.org/10.1145/2851581.2892521

2015

Lobel, A., Gotsis, M., Reynolds, E., Annetta, M., Engels, R.C.M.E. (2015, May), Nevermind: Emotion Regulation in a Biofeedback Video Game. In Poster Session, ESCONS 2015. http://doi.org/10.13140/RG.2.1.4372.6249

Lemi, E., Gotsis, M., Lympouridis, V. Watergait: Designing Sense Perceptions for Individual Truth. In Proceedings of 2015 AISB Convention (online).

2014

Hashemian, Y., Gotsis, M., & Baron, D. (2014, September). [DEMO] Adventurous Dreaming Highflying Dragon: A full body game for children with Attention Deficit Hyperactivity Disorder (ADHD). In Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on (pp. 341-342). IEEE.

Gotsis, M., Jordan-Marsh, M., Baron, D. A., & Hashemian, Y. (2014, April). A transtheoretical heuristic for design and evaluation of interactive entertainment for health and happiness. In Poster session presented at the Jacquelyn Perry Research Symposium. Los Angeles, CA: University of Southern California. DOI: 10.13140/RG.2.1.2523. 6009 PNG

Gotsis, M., Lympouridis, V., Requejo, P., Haubert, L., Poulos, I. C., Frangoudes, F., David Turpin, & Jordan-Marsh, M. (2014). Skyfarer: design case study of a mixed reality rehabilitation video game. In HCI International 2014. Crete, Greece: Springer Berlin Heidelberg.

2013

Spring, B., Gotsis, M., Paiva, A., & Spruijt-Metz, D. (2013). Healthy Apps: Mobile Devices for Continuous Monitoring and Intervention. Pulse, IEEE4(6), 34-40. http://dx.doi.org/10.1109/MPUL.2013.2279620

Hashemian, Y., & Gotsis, M. (2013, November). Adventurous Dreaming Highflying Dragon: a full body game for children with attention deficit hyperactivity disorder (ADHD). In Proceedings of the 4th Conference on Wireless Health (p. 12). ACM. http://dl.acm.org/citation.cfm?id=2534101

Mazzone, B., Haubert, L. L., Mulroy, S., Requejo, P., Gotsis, M., Lympouridis, V., Lange, B., Profitt, R.  & Winstein, C. (2013, August). Intensity of shoulder muscle activation during resistive exercises performed with and without virtual reality games. InVirtual Rehabilitation (ICVR), 2013 International Conference on (pp. 127-133). IEEE. http://dx.doi.org/10.1109/ICVR.2013.6662091

Zhang, C., Gotsis, M., & Jordan-Marsh, M. (2013). Social media microblogs as an HPV vaccination forum. Human Vaccines & Immunotherapeutics9(11). PMID: 23842072

Thin, A. G., &  Gotsis, M. (2013). Game-based interactive media in behavioral medicine: creating serious affective-cognitive-environmental-social integration experiences. In Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience (pp. 470-479). Springer Berlin Heidelberg. http://dx.doi.org/10.1007/978-3-642-39241-2_52

Tate, E. B., Spruijt-Metz, D., O’Reilly, G., Jordan-Marsh, M., Gotsis, M., Pentz, M. A., & Dunton, G. (2013).  mHealth approaches to child obesity prevention: successes, unique challenges, and next directions. In Translational Behavioral Medicine, 1-10http://dx.doi.org/10.1007/s13142-013-0222-3

Gotsis, M., Lympouridis, V., Turpin, D., Frangoudes, F. Maneekobkunwong, S., & Jordan-Marsh, M. (2013, July). Skyfarer: a mixed reality shoulder exercise game. In ACM SIGGRAPH 2013 Studio Talks (p. 2). ACM. http://dx.doi.org/10.1145/2503673.2503675

Gotsis, M., Frangoudes, F., Lympouridis, V., Maneekobkunwong, S., Turpin, D., & Jordan-Marsh, M. (2013, July). Skyfarer: a mixed reality shoulder exercise game. In ACM SIGGRAPH 2013 Emerging Technologies (p. 13). ACM. http://dx.doi.org/10.1145/2503368.2503381

Zhang, C., Gotsis, M., Jordan-Marsh, M. (April,. 2013). HPV Vaccine Acceptance: A Case Study of Social Media Potential. Paper presented at the 16th Annual Conference on Vaccine Research, April 21-24, Baltimore, MD. ABSTRACT

Hashemian, Y. (2013). A full body game for children with attention deficit hyperactivity disorder: Adventurous dreaming high-flying dragon. (Order No. 1538703, University of Southern California). ProQuest Dissertations and Theses, , 41. Retrieved from http://search.proquest.com/docview/1403370779?accountid=14749. (1403370779).

Li, X. (2013). Blowing blues: Coping with negative emotions through breath control. (Order No. 1538718, University of Southern California). ProQuest Dissertations and Theses, , 37. Retrieved from http://search.proquest.com/docview/1403370774?accountid=14749. (1403370774).

Chou, L. (2013). The voice in the garden: An experiment in combining narrative and voice input for interaction design. (Order No. 1546706, University of Southern California). ProQuest Dissertations and Theses, , 36. Retrieved from http://search.proquest.com/docview/1459427958?accountid=14749. (1459427958).

Mathias, J. (2013). Simulations as real-time integration of information: “covalence”, an organic chemistry game. (Order No. 1538722, University of Southern California). ProQuest Dissertations and Theses, , 39. Retrieved from http://search.proquest.com/docview/1400487997?accountid=14749. (1400487997).

Gotsis M., Wang H., Spruijt-Metz D., Jordan-Marsh M., Valente T.W. (2013). Wellness Partners: Design and Evaluation of a Web-Based Physical Activity Diary with Social Gaming Features for Adults. JMIR Res Protoc 2013;2(1):e10 URL | doi: 10.2196/resprot.2132

2012

Wang, H., Gotsis, M., Jordan-Marsh, M., Spruijt-Metz, D., & Valente, T. (October, 2012). Leveling UpGame Enjoyment Threshold Model and Player Feedback on the Design of a Serious Game. Paper presented at Meaningful Play 2012, October 18-20, East Lansing, MI. PDF

Reynolds, E. E. (2012). Nevermind: Creating an entertaining biofeedback-enhanced game experience to train users in stress management. (Order No. 1514164, University of Southern California). ProQuest Dissertations and Theses, 184. Retrieved from http://search.proquest.com/docview/1026566262?accountid=14749. (prod.academic_MSTAR_1026566262).

Dai, Y. (2012). Timension. (Order No. 1513762, University of Southern California). ProQuest Dissertations and Theses, 57. Retrieved from http://search.proquest.com/docview/1026566297?accountid=14749. (prod.academic_MSTAR_1026566297).

Innovations in Games: Better Health and Healthcare Report. April 2012. Institute for the Future. Palo Alto, CA. PDF

Gotsis, M., Lympouridis, V., Turpin, D., Tasse, A., Poulos, I. C., Tucker, D., Swider, M., Jordan-Marsh, M. (2012, March). Mixed reality game prototypes for upper body exercise and rehabilitation. Research demo presented at the IEEE Virtual Reality Conference 2012, Costa Mesa, CA. [doi:10.1109/VR.2012.6180940 ]

Hoberman, P., Gotsis, M., Sacher, A., Turpin, D., Bolas, M.,  & Varma, R. (2012, January). Using the Phantogram Technique for a Collaborative Stereoscopic Multitouch Tabletop Game. Paper presented at 10th International Conference on Creating, Connecting and Collaborating through Computing, Playa Del Rey, CA. [doi: 10.1109/C5.2012.18 ]

2011

Spruijt-Metz, D., Gotsis, M.,  Jordan-Marsh, M., Wang, H., & Valente, T. (2011). Wellness Partners. Paper presented at 3rd Annual mHealth Summit, December 5-7, Washington, D.C.

Gotsis, M., Wang, H., Spruijt-Metz, D., Jordan-Marsh, M., & Valente, T. (2011). Promoting active lifestyles through social networking and digital gaming. Poster presented at 1st D.C.-area Health Communication Conference, April 29-May 1, Fairfax, VA. PDF

Wang, H., Gotsis, M., Jordan-Marsh, M., Spruijt-Metz, D., & Valente, T. (2011). Networked play for health: Promoting physical activity through a social game. Paper presented at the 31st International Sunbelt Social Network Conference, February 8-13, St. Pete Beach, FL.

2010

Akmal, A. (2010). Persuasion through Play: How procedural rhetoric in casual games can inform public relations. (MA, University of Southern California). PDF (via USC Digital Library)

Wang, H. H. (2010). Building personal wellness communities: Meaningful play in the everyday life of a network society. (PhD, University of Southern California). PDF

Gotsis, M., Jordan-Marsh, M., Graner, B., Antonisse, J., Hughes, D., Spruijt-Metz, D., Wang, H.H., Valente, T. (2010). The wellness partners collaboration: Intervention and study design from scratch. Poster presented at Meaningful Play 2010, October 21-23, East Lansing, MI, USA.

Gotsis, M., Piggot, J., Hughes, D., & Stone, W. (2010). SMART-games: A video game intervention for children with autism spectrum disorders. Proceedings of the 9th International Conference on Interaction Design and Children, Barcelona, Spain. 194-197. [ doi: 10.1145/1810543.1810569 ]

2009 – [Games for Health Initiative]

Gotsis, M. (2009). Games, virtual reality, and the pursuit of happiness. IEEE Computer Graphics and Applications, 30(5), 6-11. doi.ieeecomputersociety.org/10.1109/MCG.2009.94

Rodriguez, A. A. (2009). Nahui ollin, “in search of the divine force”: A physical immersive interactive dance experience. (Order No. 1467527, University of Southern California). ProQuest Dissertations and Theses, 40. Retrieved from http://search.proquest.com/docview/304995765?accountid=14749. (prod.academic_MSTAR_304995765).