This theme will be first explored by reviewing research and interventions of different formats, experiences, and devices for virtual reality (VR) (Google Cardboard, GearVR, Oculus, HTV Vive, etc.). We will try embodied experiences for laying down, sitting, standing, and walking in order to gain insight toward solutions that can be developed for two separate areas: a) Parkinson’s Disease (adults); b) Pain Management (children and adults).
We are pleased to announce that The Brain Architecture Game is now available for purchase at www.thebrainarchitecturegame.com.
Our Summer 2015 Newsletter has arrived. Happy Birthday USC Creative Media & Behavioral Health Center!
We are pleased to announce the launch of two new degree programs: Master of Arts in Cinematic Arts (MA) with an emphasis in Media Arts, Games and Health Master of Fine Arts (MFA) in Interactive Media with an emphasis in Games and Health
Living, Loving, and Dying a Meaningful Life with Others This year’s themed design challenge, asks us to think about how interactive entertainment can help us make sense of all the small and big things in our lives. The class will be asked to work on three interventions: a board game, an embodied experience for one-time use, and a mobile experience for multiple uses. Each intervention will bring together a different…