2020 End-of-Year Report
Dear CM&BHC Community,I am excited to celebrate the end of 2020, hoping that the bad parts are not a trailer… Read More »2020 End-of-Year Report
Dear CM&BHC Community,I am excited to celebrate the end of 2020, hoping that the bad parts are not a trailer… Read More »2020 End-of-Year Report
CTIN 503 Spring 2019 Interactive Entertainment, Science & Healthcare Now Open for Registration! Mondays 11-12:50PM Section 18411D | 2 Units… Read More »Register for: Interactive Entertainment, Science & Healthcare
Transdisciplinary Media Design Practicum “Interactivity, Play, Choreography & Neuroplasticity” SYLLABUS “Dance, the art of human movement, on the surface appears… Read More »COURSE: “Interactivity, Play, Choreography & Neuroplasticity” – FALL 2017
This theme will be first explored by reviewing research and interventions of different formats, experiences, and devices for virtual reality (VR) (Google Cardboard, GearVR, Oculus, HTV Vive, etc.). We will try embodied experiences for laying down, sitting, standing, and walking in order to gain insight toward solutions that can be developed for two separate areas: a) Parkinson’s Disease (adults); b) Pain Management (children and adults).
This year’s themed design challenge, asks us to think about how interactive entertainment can help us make sense of all the small and big things in our lives. The class will be asked to work on three interventions: a board game, an embodied experience for one-time use, and a mobile experience for multiple uses. Each intervention will bring together a different set of experts, consultants, and resources.