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Drie kinders staan en loop deur 'n veld met lang gras en veldblomme, omring deur bome en verafgeleë heuwels, op 'n mistige dag. Die beelde wys hulle wat verken en saam gesels.

CTIN 503 – Interactive Entertainment, Science & Health

CTIN 503 – SPRING 2017 Interactive Entertainment, Science & Healthcare (2 Units) Instructor: Prof. Marientina Gotsis, MFA gotsis@usc.edu Office: SCI 201U Lecture: Tuesdays 4-5:50PM @ SCI 308   COURSE OVERVIEW This course will give students an overview of foundational concepts required for design, development and evaluation of interactive entertainment and transmedia-based interventions at the intersection… Read More »CTIN 503 – Interactive Entertainment, Science & Health

'n Bruin kartondoos met die logo en webwerf van The Brain Architecture Game in swart op die deksel gedruk, tesame met 'n strepieskode in die regter boonste hoek.

The Brain Architecture Game Ready-Mades In Stock!

The Brain Architecture Game is a tabletop game experience that builds understanding of the powerful role of experiences on early brain development – what promotes it, what derails it, with what consequences for society. Our first commercially released educational product is now back in stock. Get your Ready-Mades while they last! The DIY downloadable version is always… Read More »The Brain Architecture Game Ready-Mades In Stock!

Teksgrafika vir CODE CAMP oor 'n pastelkleurige geometriese bergagtergrond. Besonderhede: 'n Verrykingsgeleentheid vir programmering, ontwerp, leierskap. Donderdae 17:00-20:00, 13 Okt - 10 Nov.

CODE CAMP 2016 now open for enrollment!

CODE CAMP is an enrichment opportunity for growth in programming, design, and leadership. Computers are provided. There is no experience required. We encourage friends and family aged 11+ to attend! For more information, visit our page. To REGISTER, please visit: http://bit.ly/2dPqxPp Or email us at codecamp.usc@gmail.com with your interest!

Drie mense word in aparte vertikale panele getoon: 'n man in 'n pak en das, 'n vrou met reguit donker hare en oorbelle, en 'n vrou met blonde hare wat 'n gestreepte baadjie dra, almal glimlaggend na die kamera.

Virtual reality-based rehab system could one day help people with Parkinson’s

A trip to the physical therapist could soon feel a bit more like a trip to the arcade, thanks to a new multidisciplinary study being conducted at USC. James Finley and Beth Fisher of the USC Division of Biokinesiology and Physical Therapy and Marientina Gotsis of the USC School of Cinematic Arts have received a… Read More »Virtual reality-based rehab system could one day help people with Parkinson’s

'n Plakkaat vir IML 543 Media-ontwerp Praktikum wys 'n persoon wat op die vloer lê en 'n ander wat staan met 'n VR-headset. Die teks lys kursusonderwerpe en skedule: Donderdae 13:00–16:50. Sonlig stroom oor die vloer.

Fall 2016 IML 543 Course

 This theme will be first explored by reviewing research and interventions of different formats, experiences, and devices for virtual reality (VR) (Google Cardboard, GearVR, Oculus, HTV Vive, etc.). We will try embodied experiences for laying down, sitting, standing, and walking in order to gain insight toward solutions that can be developed for two separate areas: a) Parkinson’s Disease (adults); b) Pain Management (children and adults).

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