Games developed in collaboration with the Southern California Burn Model System, sponsored by the National Institute on Disability and Rehabilitation Research (PI: H. Yenikomshian).
![Picture1 people playing around a board game](https://cmbhc.usc.edu/wp-content/uploads/2024/03/Picture1-622x332.png)
Broadening Circles - A tabletop conversation game for fostering a shared understanding of patient-centered research.
![Screenshot 2024-03-29 at 09.05.48 collage of four game concepts with diagrams and sketches](https://cmbhc.usc.edu/wp-content/uploads/2024/03/Screenshot-2024-03-29-at-09.05.48-1024x573.png)
PlayPen XR for Occupational Therapy - a suite of games for burn injury rehabilitation for occupational therapists and their patients.
Workshops, game and website developed by Marientina Gotsis, Laura Cechanowicz, Liz Hogenson, Julie Lutz, and Garrett Flynn, developed in collaboration with the SMART-VR Center, sponsored by the USC Collaboration Fund.
![Screenshot 2024-03-29 at 09.25.19 website screen capture and cards](https://cmbhc.usc.edu/wp-content/uploads/2024/03/Screenshot-2024-03-29-at-09.25.19-1024x859.png)
The Rehab Futures Platform and Game
Official selection in Web Art category at Athens Digital Arts Festival 2022; presentation at Anticipation 2022.
![Screenshot 2024-03-29 at 09.31.43 illustration of drone robot holding various health-related items](https://cmbhc.usc.edu/wp-content/uploads/2024/03/Screenshot-2024-03-29-at-09.31.43-481x602.png)
VR game platform developed in collaboration with the USC Locomotor Lab and the Neuroplasticity and Imaging Laboratory sponsored by the National Institutes of Health (PI: J. Finley).
![Screenshot 2024-03-29 at 09.47.58 collage of person in virtual reality gear and virtual environments of outdoor space](https://cmbhc.usc.edu/wp-content/uploads/2024/03/Screenshot-2024-03-29-at-09.47.58-600x620.png)
Student-led Research Projects
![+OFQIc illustration of fantasy game with characters cards](https://cmbhc.usc.edu/wp-content/uploads/2024/03/OFQIc-347x193.png)
Cards of Heart
A cozy role-playing card game for mental health promotion.
MFA Thesis team led by Marielle Brady
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Sloan Grant Program Recipient
![val-title-gif illustration of person holding a cactus on sidewalk](https://cmbhc.usc.edu/wp-content/uploads/2024/03/val-title-gif-417x295.gif)
(VAL)IANT
A single-player, browser-based narrative game about sexual health.
MFA thesis team led by Kaitlin "KB" Bonfiglio
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Sloan Grant Program Recipient
Games for Change Best Student Game 2023
![abd460_0f5ad52568c845f2bd6151d8bdd7cb34~mv2 drawing of cartoon hedgehog as broken mirror](https://cmbhc.usc.edu/wp-content/uploads/2024/03/abd460_0f5ad52568c845f2bd6151d8bdd7cb34mv2-528x297.webp)
Hedge Hug
A single-player narrative game about social anxiety.
MFA thesis team led by Claire Hu
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![here_my_09 photo of woman singing in a living room](https://cmbhc.usc.edu/wp-content/uploads/2024/03/here_my_09-1024x683.jpg)
Here, My Voice
A program to support hard-of-hearing persons to build confidence in their voice and help them explore its expressive power.
Doctoral practice project led by Juri Hwang
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USC Arts in Action Grant Recipient
![gM2XGd illustration of female character as angle with festival award logos](https://cmbhc.usc.edu/wp-content/uploads/2024/03/gM2XGd-1024x576.png)
Alma
An interactive narrative that puts you in the role of a pediatric nurse.
MFA Thesis team led by Francesca Palamara
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Brazil Independent Games Festival Winner
Indiecade Festival Nominee