Our Team




Marientina Gotsis, MFA, is Research Assistant Professor at the Interactive Media & Games Division at the USC School of Cinematic Arts (mgotsis@cinema.usc.edu). She has a broad background in arts, design and engineering with special interest in medicine, public health and health behavior. She and her team have developed several innovative applications using games for health behavior change in topics such as child development, wellness, obesity, nutrition, exercise, autism, PTSD, rehabilitation, and eye disease. Gotsis has developed partnerships and projects with funding by the Robert Wood Johnson Foundation, Norlien Foundation, National Institutes of Health (NIH), US Department of Defense, US Department of Education-NIDRR and the Shafallah Center for Children with Special Needs. Formerly the Media Lab Manager for the Interactive Media Division, Gotsis managed technology infrastructure and contributed to several research projects funded by Electronic Arts, Intel, Microsoft and Nokia. She has taught at USC (School of Cinematic Arts, School of Social Work, Roski School of Fine Arts), Northeastern Illinois University, Columbia College Chicago and Harold Washington College, and she has consulted for small businesses and not-for-profits. Gotsis has 18 years of experience as a designer and technologist. She received a BFA in photography/film/electronic media and an MFA in electronic visualization from the Electronic Visualization Laboratory at the University of Illinois at Chicago.

Visiting Scholars & Students

Yasaman Hashemian, MFA is an award-winning game designer. She was born and raised in Iran and hold a BS in Computer Science. Yasaman has experience teaching elementary and middle school children and volunteering for NGO’s. She was a Research Assistant on Virtual Sprouts, sponsored by the National Institutes of Health’s (NIH) SEPA program. She has previously contributed her expertise in game design and usability testing with several sponsored research projects, including a training seminar in digital storytelling and playcentric education sponsored by the Shafallah Center for Special Needs Children in Doha, Qatar, and assessment of the stereoscopic game Enchanted Garden sponsored by NIH. In her spare time, she reads poetry, watches movies, travels, visits museums and make sculptures. For her MFA thesis project, she developed a Kinect-based game for children with Attention Deficit Hyperactivity Disorder (ADHD).

Vangelis Lympouridis, PhD is a Visiting Scholar specializing in whole body interaction and sound design. He consults on sponsored research, including Skyfarer and Myotrain, and mentors students. | Personal Website

Fotos Frangoudes, MS ’13  is a PhD student in Computer Science at the Viterbi School of Engineering and the lead game programmer for Skyfarer and Myotrain. | Personal Website

Also, Jeffery Newell, Adam Lobel, Neil Banerjee, Griffin Shue, Yuting Su, Howard Mao and Chapman Lee (bios in progress).


Erin Reynolds, MFA in Interactive Media, School of Cinematic Arts is a multi-award-winning designer. Her biofeedback horror game thesis project Nevermind received wide media coverage, crowdfunding, industry funding and she is the founder and creative director of Flying Mollusk. Nevermind has been used as an intervention in two research studies at USC.

Xuan Li, MFA in Interactive Media, School of Cinematic Arts is an artist who developed Blowing Blues, a breath-controlled interactive experience for meditation.

David H. Turpin obtained his BA in Interactive Entertainment and Film Production from the USC School of Cinematic Arts. He was the lead Game Designer/Programmer on many CM&BHC projects that involve games, such as Skyfarer, a VR shoulder exercise adventure game for individuals with spinal cord injury. David also worked at the USC Game Innovation Lab, where he contributed to the Collegeology games suite.

Nick Farmer graduated with a BA in Interactive Entertainment at the USC School of Cinematic Arts and a double major in Theatre (Design) at the School of Dramatic Arts. He was a research assistant on Virtual Sprouts, sponsored by the National Institutes of Health’s (NIH)SEPA program, and has also helped design early prototypes for an interactive research project for the Children’s Hospital of Los Angeles.

  • USC Undergraduate Research Associates Program Recipient
  • USC Provost Undergraduate Research Fellowship
  • First Prize, Research Symposium, Schwarzenegger Prize for Research

Caroline Win, BS ’13 graduated with a degree in Biomedical Engineering from the Viterbi School of Engineering with a minor in 3D animation. She is headed to medical school. She has been working as a game designer and artist on Virtual Sprouts and Myotrain for her Merit Research Award.

Ciki Wang, MS ’13 graduated with a degree in Computer Science from the Viterbi School of Engineering. She contributed game design, game programming and art to Virtual Sprouts.

Evan Stern, MFA student at the Interactive Media & Games Division of the School of Cinematic Arts has been contributing game design and programming to Skyfarer.

Jean Canellas & Andrew Dang, BA in Interactive Entertainment at the Interactive Media & Games Division of the School of Cinematic Arts contributed game programming expertise and other assistance to Virtual Sprouts.

  • USC Undergraduate Research Associates Program Recipients

Tristan Dyer, MFA, John C. Hench Animation & Digital Arts Division of the School of Cinematic Arts developed concepts and 3D art for research projects, including Skyfarer and BabyView.

Ying Hsin (Lily) Chou, Xuan Li and Jason Mathias, MFA ’13 recipients, Interactive Media & Games Division of the School of Cinematic Arts. Their projects, along with Yasaman Hashemian’s are described here.

Zi Li, Will Hellwarth, Michael Lin, Friday Bakhos, Remy Karns worked on the Rock, Paper, Scissors Design Challenge in Spring 2013 with Fotos Frangoudes and Vangelis Lympouridis.

Also, Diane Tucker, Andrew Sacher, Ying Sun, Amy Akmal, Nahil Sharkasi, Camille Kanengiser, Yoojin Seol (bios in progress).


Irina Constantine Poulos, MFA is a professional dancer, choreographer and entrepreneur.  She was born in Greece where she danced lead roles in numerous ballets with Alexei Feoktistov’s Company. Upon graduation from Athens College, she attended the American College of Greece, where she performed with the Deree Dance Company. Ms. Poulos holds an MFA in Choreography from NYU – Tisch School of the Arts. In 2004, she established the oXymoros Dance Theatre and co-founded the ANNEX Group, while in 2007 she founded Choreo Theatro Company501(c)3. The Brooklyn based dance company is dedicated to promoting the classics as well as newly created work to diversified communities by integrating narrative with interactive media. Choreo Theatro collaborates with a network of 60 performers, designers, composers and specialists. Ms. Poulos’ most recent production, Homer’s Odyssey, was successfully presented in collaboration with The Readers of Homer at NYC’s 92nd Street Y.  She contributes her expertise to CM&BHC toward design of movement-based games for rehabilitation, such as Skyfarer and Myotrain.

If you are not listed here, email mgotsis [at] cinema.usc.edu.